In this project I aimed to create the most realistic avatar possible in the program Second Life. I started out by taking pictures of myself from various angles and importing them to Photoshop. From there, I opened up a vector template that allowed me to see how I would need to position a flat image to fully wrap around a 3d model. By utilizing the clone stamp, blend, and smear tool I was able to manipulate my facial features to the correct areas and add skin to places that weren't originally there. After this was done, I saved my file in .targa format so it could be imported to Second Life as a texture. Once I was in Second Life, I was able to put this texture on my avatars face making it look extremely close to my real life appearance. Finally, I was able to edit my clothing and hair by using the online Second Life marketplace.
In this project, I created a fictional avatar. I was aiming to replicate Navi from The Legend of Zelda Ocarina of Time. I started out by creating four hemispheres and one sphere in Second Lifes in-game building menu. From there I was able to color the sphere (which would be the body) and the hemispheres (which would be the wings) accordingly. After that was done, I resized the hemispheres to be more oval shaped and paper thin like wings. Finally, after I had everything positioned where I wanted, I merged all of the objects together and attatched Navi to my right shoulder. That way, he can follow me around forever and beg me to listen to his stupid suggestions.
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